fix:优化资源清理
This commit is contained in:
5
extensions/max-studio/assets/max-studio/core/max.d.ts
vendored
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5
extensions/max-studio/assets/max-studio/core/max.d.ts
vendored
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@@ -0,0 +1,5 @@
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declare module "cc" {
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interface SpriteFrame {
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remoteUrl?: string;
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}
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}
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "22f3e111-a4f8-4e05-aa61-cbea5c1b9cc1",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -1,4 +1,4 @@
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import { _decorator, Sprite } from "cc";
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import { _decorator, isValid, Sprite } from "cc";
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import { EDITOR } from "cc/env";
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import { UITransform } from "cc";
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import { StringUtils } from "../utils/StringUtils";
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@@ -26,13 +26,13 @@ export default class RemoteSprite extends Sprite {
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const newValue = value || "";
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if (this._remoteUrl !== newValue) {
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this._remoteUrl = newValue;
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if (this._remoteUrl !== this._currentUrl) {
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if (StringUtils.isEmpty(this._remoteUrl)) {
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this.release();
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return;
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}
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if (this.spriteFrame == null || this._remoteUrl !== this.spriteFrame.remoteUrl) {
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this.loadRemoteSprite(this._remoteUrl).catch((err) => {
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LogUtils.error(
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"RemoteSprite",
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`加载远程图片失败: ${this._remoteUrl}`,
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err,
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);
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LogUtils.error("RemoteSprite", `加载远程图片失败: ${this._remoteUrl}`, err);
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// 可以添加默认图片或错误状态处理
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if (this.isValid) {
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this.spriteFrame = null;
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@@ -42,29 +42,18 @@ export default class RemoteSprite extends Sprite {
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}
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}
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// 私有属性
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private _currentUrl: string = "";
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public onLoad(): void {
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super.onLoad();
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if (EDITOR) {
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return;
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}
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RemoteSpriteCache.getInstance().checkAndRegisterSprite(
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this._currentUrl,
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this.spriteFrame,
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);
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if (
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!StringUtils.isEmpty(this._remoteUrl) &&
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StringUtils.isEmpty(this._currentUrl)
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) {
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RemoteSpriteCache.getInstance().checkAndRegisterSprite(this.spriteFrame);
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if (!StringUtils.isEmpty(this._remoteUrl) && this.spriteFrame?.remoteUrl !== this._remoteUrl) {
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this.loadRemoteSprite(this._remoteUrl).catch((err) => {
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LogUtils.error(
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"RemoteSprite",
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`onLoad加载远程图片失败: ${this._remoteUrl}`,
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err,
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);
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LogUtils.error("RemoteSprite", `onLoad加载远程图片失败: ${this._remoteUrl}`, err);
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});
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} else if (StringUtils.isEmpty(this._remoteUrl) && !StringUtils.isEmpty(this.spriteFrame?.remoteUrl)) {
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this.release();
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}
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}
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@@ -74,21 +63,19 @@ export default class RemoteSprite extends Sprite {
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}
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// URL 相同,且已经加载完成,直接返回
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if (this._currentUrl === url && this.spriteFrame) {
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if (this.spriteFrame && this.spriteFrame.remoteUrl == url) {
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return;
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}
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this.release();
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const sp = await RemoteSpriteCache.getInstance().loadSpriteFrame(url);
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// 检查是否在加载过程中URL发生了变化
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if (this._remoteUrl !== url || this._currentUrl === url) {
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if (!isValid(this.node, true) || this._remoteUrl !== url || this.spriteFrame?.remoteUrl === url) {
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RemoteSpriteCache.getInstance().releaseResource(url);
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return;
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}
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this.spriteFrame = sp;
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this._currentUrl = url;
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}
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public setSize(widthOrHeight: number, height?: number): void {
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@@ -98,10 +85,9 @@ export default class RemoteSprite extends Sprite {
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}
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public release(): void {
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if (!StringUtils.isEmpty(this._currentUrl)) {
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RemoteSpriteCache.getInstance()?.releaseResource(this._currentUrl);
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if (!StringUtils.isEmpty(this.spriteFrame?.remoteUrl)) {
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RemoteSpriteCache.getInstance()?.releaseResource(this.spriteFrame.remoteUrl);
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}
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this._currentUrl = "";
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this.spriteFrame = null;
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}
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@@ -1,10 +1,4 @@
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import {
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_decorator,
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SpriteFrame,
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ImageAsset,
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Texture2D,
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assetManager,
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} from "cc";
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import { _decorator, SpriteFrame, ImageAsset, Texture2D, assetManager } from "cc";
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import NodeSingleton from "../NodeSingleton";
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import LogUtils from "../utils/LogUtils";
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import { StringUtils } from "../utils/StringUtils";
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@@ -71,7 +65,7 @@ class CacheItem {
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const TAG = "RemoteSpriteCache";
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const CLEANUP_CHECK_INTERVAL = 10; // 10秒检查一次
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const CACHE_EXPIRE_TIME = 1 * 60 * 1000; // 1分钟
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const CACHE_EXPIRE_TIME = 1 * 30 * 1000; // 1分钟
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// 添加最大缓存数量限制
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const MAX_CACHE_SIZE = 100; // 最大缓存数量
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@@ -98,13 +92,10 @@ export class RemoteSpriteCache extends NodeSingleton {
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/**
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* 检查并注册精灵
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*/
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public checkAndRegisterSprite(
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url: string,
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spriteFrame: SpriteFrame,
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): boolean {
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if (spriteFrame && !StringUtils.isEmpty(url)) {
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const cacheItem = this._cache.get(url);
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if (cacheItem && cacheItem.spriteFrame === spriteFrame) {
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public checkAndRegisterSprite(spriteFrame: SpriteFrame): boolean {
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if (spriteFrame && !StringUtils.isEmpty(spriteFrame.remoteUrl)) {
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const cacheItem = this._cache.get(spriteFrame.remoteUrl);
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if (cacheItem) {
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cacheItem.refCount++;
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return true;
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}
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@@ -115,10 +106,7 @@ export class RemoteSpriteCache extends NodeSingleton {
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protected update(dt: number): void {
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const currentTime = Date.now();
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// 每隔指定时间检查一次过期资源
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if (
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currentTime - this._lastCleanupTime >=
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CLEANUP_CHECK_INTERVAL * 1000
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) {
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if (currentTime - this._lastCleanupTime >= CLEANUP_CHECK_INTERVAL * 1000) {
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this.cleanupUnusedResources();
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this._lastCleanupTime = currentTime;
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}
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@@ -130,16 +118,10 @@ export class RemoteSpriteCache extends NodeSingleton {
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public async loadSpriteFrame(url: string): Promise<SpriteFrame> {
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let cacheItem = this._cache.get(url);
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if (cacheItem) {
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if (
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cacheItem.loadState === LoadState.LOADED &&
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cacheItem.spriteFrame
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) {
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if (cacheItem.loadState === LoadState.LOADED && cacheItem.spriteFrame) {
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cacheItem.refCount++;
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return cacheItem.spriteFrame;
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} else if (
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cacheItem.loadState === LoadState.LOADING &&
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cacheItem.loadPromise
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) {
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} else if (cacheItem.loadState === LoadState.LOADING && cacheItem.loadPromise) {
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try {
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const spriteFrame = await cacheItem.loadPromise;
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if (spriteFrame) {
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@@ -155,14 +137,8 @@ export class RemoteSpriteCache extends NodeSingleton {
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}
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// 如果加载失败且重试次数未达到上限,重新尝试
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if (
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cacheItem.loadState === LoadState.FAILED &&
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cacheItem.retryCount < MAX_RETRY_COUNT
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) {
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LogUtils.warn(
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TAG,
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`重试加载: ${url}, 第${cacheItem.retryCount + 1}次`,
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);
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if (cacheItem.loadState === LoadState.FAILED && cacheItem.retryCount < MAX_RETRY_COUNT) {
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LogUtils.warn(TAG, `重试加载: ${url}, 第${cacheItem.retryCount + 1}次`);
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cacheItem.incrementRetry();
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return this.doLoadSpriteFrame(url, cacheItem);
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}
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@@ -178,10 +154,7 @@ export class RemoteSpriteCache extends NodeSingleton {
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return this.doLoadSpriteFrame(url, cacheItem);
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}
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private async doLoadSpriteFrame(
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url: string,
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cacheItem: CacheItem,
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): Promise<SpriteFrame> {
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private async doLoadSpriteFrame(url: string, cacheItem: CacheItem): Promise<SpriteFrame> {
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cacheItem.loadState = LoadState.LOADING;
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cacheItem.setLoadStartTime();
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@@ -193,6 +166,7 @@ export class RemoteSpriteCache extends NodeSingleton {
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reject(new Error(`加载超时: ${url}`));
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}, LOAD_TIMEOUT);
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console.log(`开始加载资源: ${url}`);
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assetManager.loadRemote(url, (err, asset: ImageAsset) => {
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clearTimeout(timeoutId);
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@@ -209,6 +183,7 @@ export class RemoteSpriteCache extends NodeSingleton {
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const spriteFrame = new SpriteFrame();
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spriteFrame.texture = texture;
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spriteFrame.addRef();
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spriteFrame.remoteUrl = url;
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cacheItem.refCount++;
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cacheItem.spriteFrame = spriteFrame;
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@@ -218,11 +193,7 @@ export class RemoteSpriteCache extends NodeSingleton {
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resolve(spriteFrame);
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} catch (createErr) {
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LogUtils.error(
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TAG,
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`创建SpriteFrame失败: ${url}`,
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createErr,
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);
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LogUtils.error(TAG, `创建SpriteFrame失败: ${url}`, createErr);
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cacheItem.loadState = LoadState.FAILED;
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cacheItem.loadPromise = null;
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reject(createErr);
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@@ -242,6 +213,7 @@ export class RemoteSpriteCache extends NodeSingleton {
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const cacheItem = this._cache.get(url);
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if (cacheItem) {
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cacheItem.refCount--;
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console.log(`释放资源引用: ${url}, 引用计数: ${cacheItem.refCount}`);
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}
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}
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}
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@@ -300,11 +272,7 @@ export class RemoteSpriteCache extends NodeSingleton {
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private cleanupByUsageTime(targetSize: number): void {
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// 直接筛选并排序需要清理的资源
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const entriesToClean = Array.from(this._cache.entries())
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.filter(
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([_, cacheItem]) =>
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cacheItem.refCount <= 0 &&
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cacheItem.loadState === LoadState.LOADED,
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)
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.filter(([_, cacheItem]) => cacheItem.refCount <= 0 && cacheItem.loadState === LoadState.LOADED)
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.sort((a, b) => a[1].lastAccessTime - b[1].lastAccessTime);
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let cleanedCount = 0;
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@@ -343,10 +311,7 @@ export class RemoteSpriteCache extends NodeSingleton {
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let imageAsset: ImageAsset = null;
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// 如果已加入动态合图,必须取原始的Texture2D
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if (
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cacheItem.spriteFrame.packable &&
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cacheItem.spriteFrame.original
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) {
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if (cacheItem.spriteFrame.packable && cacheItem.spriteFrame.original) {
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texture = cacheItem.spriteFrame.original._texture as Texture2D;
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}
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