Merge branch 'master' of https://git.yangjie.link/han_han9/Max-Cocos-Demo
This commit is contained in:
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import { nsStringUtils } from "@taqu/Util/StringUtils";
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import { isValid } from "cc";
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import { assetManager, ImageAsset, Texture2D } from "cc";
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import { SpriteFrame } from "cc";
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import { UITransform } from "cc";
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import { Sprite } from "cc";
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import { _decorator } from "cc";
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import { EDITOR } from "cc/env";
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const { ccclass, property } = _decorator;
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@ccclass("CCRemoteSprite")
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export class CCRemoteSprite extends Sprite {
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private static _remoteSpriteCache: Map<string, SpriteFrame> = new Map();
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private static _loadingSpriteCache: Map<string, Promise<SpriteFrame>> = new Map();
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private static _checkTimer: NodeJS.Timeout;
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/**
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* 远程图片URL
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*/
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@property({
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displayName: "远程图片URL",
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tooltip: "远程图片的URL地址",
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visible: true
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})
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private _remoteUrl: string = "";
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public get remoteUrl(): string {
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return this._remoteUrl;
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}
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public set remoteUrl(value: string) {
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const newValue = value || "";
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if (this._remoteUrl !== newValue) {
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this._remoteUrl = newValue;
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if (nsStringUtils.isEmpty(this._remoteUrl)) {
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this.release();
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return;
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}
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if (this.spriteFrame == null || this._remoteUrl !== this.spriteFrame.remoteUrl) {
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this.loadRemoteSprite(this._remoteUrl).catch(err => {
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app.log.error("RemoteSprite", `加载远程图片失败: ${this._remoteUrl}`, err);
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// 可以添加默认图片或错误状态处理
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if (this.isValid) {
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this.spriteFrame = null;
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}
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});
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}
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}
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}
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public onLoad(): void {
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super.onLoad();
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if (EDITOR) {
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return;
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}
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if (!CCRemoteSprite._checkTimer) {
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CCRemoteSprite._checkTimer = setInterval(() => {
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CCRemoteSprite.checkCache();
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}, 5000);
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}
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if (!nsStringUtils.isEmpty(this.spriteFrame?.remoteUrl)) {
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this.spriteFrame.addRef();
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}
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if (!nsStringUtils.isEmpty(this._remoteUrl) && this.spriteFrame?.remoteUrl !== this._remoteUrl) {
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this.loadRemoteSprite(this._remoteUrl).catch(err => {
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app.log.error("RemoteSprite", `onLoad加载远程图片失败: ${this._remoteUrl}`, err);
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});
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} else if (nsStringUtils.isEmpty(this._remoteUrl) && !nsStringUtils.isEmpty(this.spriteFrame?.remoteUrl)) {
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this.release();
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}
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}
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private async loadRemoteSprite(url: string): Promise<void> {
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if (nsStringUtils.isEmpty(url)) {
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return;
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}
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// URL 相同,且已经加载完成,直接返回
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if (this.spriteFrame && this.spriteFrame.remoteUrl == url) {
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return;
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}
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this.release();
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if (CCRemoteSprite._remoteSpriteCache.has(url)) {
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const sp = CCRemoteSprite._remoteSpriteCache.get(url);
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sp.addRef();
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this.spriteFrame = sp;
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return;
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}
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let loadingPromise: Promise<SpriteFrame> = null;
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if (CCRemoteSprite._loadingSpriteCache.has(url)) {
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loadingPromise = CCRemoteSprite._loadingSpriteCache.get(url);
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} else {
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loadingPromise = new Promise<SpriteFrame>((resolve, reject) => {
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assetManager.loadRemote(url, (err, asset: ImageAsset) => {
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if (err) {
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app.log.error(`loadRemote error: ${url}`, err);
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CCRemoteSprite._loadingSpriteCache.delete(url);
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reject(err);
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} else {
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try {
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asset.addRef();
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const texture = new Texture2D();
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texture.image = asset;
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const spriteFrame = new SpriteFrame();
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spriteFrame.texture = texture;
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spriteFrame.remoteUrl = url;
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CCRemoteSprite._remoteSpriteCache.set(url, spriteFrame);
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CCRemoteSprite._loadingSpriteCache.delete(url);
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resolve(spriteFrame);
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} catch (createErr) {
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CCRemoteSprite._loadingSpriteCache.delete(url);
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reject(createErr);
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}
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}
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});
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});
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CCRemoteSprite._loadingSpriteCache.set(url, loadingPromise);
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}
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const sp = await loadingPromise;
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sp.addRef();
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// // 检查是否在加载过程中URL发生了变化
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if (sp && (!isValid(this.node, true) || this._remoteUrl !== url || this.spriteFrame?.remoteUrl === url)) {
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sp.decRef();
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return;
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}
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console.log("loadSpriteFrame:", url);
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this.spriteFrame = sp;
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}
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public setSize(widthOrHeight: number, height?: number): void {
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height ??= widthOrHeight;
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this.sizeMode = Sprite.SizeMode.CUSTOM;
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this.getComponent(UITransform).setContentSize(widthOrHeight, height);
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}
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public release(): void {
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if (!nsStringUtils.isEmpty(this.spriteFrame?.remoteUrl)) {
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this.spriteFrame.decRef();
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}
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this.spriteFrame = null;
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}
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public onDestroy(): void {
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this.release();
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super.onDestroy();
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}
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private static checkCache() {
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// 检查缓存中是否有已加载的SpriteFrame
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let clearUrls = [];
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for (const [url, spriteFrame] of CCRemoteSprite._remoteSpriteCache) {
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if (spriteFrame.refCount <= 0) {
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let texture = spriteFrame.texture as Texture2D;
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let imageAsset: ImageAsset = null;
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// 如果已加入动态合图,必须取原始的Texture2D
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if (spriteFrame.packable && spriteFrame.original) {
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texture = spriteFrame.original._texture as Texture2D;
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}
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// 获取ImageAsset引用
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if (texture?.image) {
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imageAsset = texture.image;
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}
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// 先销毁spriteFrame(这会自动处理对texture的引用)
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if (spriteFrame.isValid) {
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spriteFrame.destroy();
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}
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// 再销毁texture
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if (texture?.isValid) {
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texture.destroy();
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}
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// 最后减少ImageAsset的引用计数
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if (imageAsset?.isValid) {
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imageAsset.decRef();
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}
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clearUrls.push(url);
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}
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}
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app.log.log("清理缓存:", clearUrls.length);
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clearUrls.forEach(url => {
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CCRemoteSprite._remoteSpriteCache.delete(url);
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});
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}
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}
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